Start from a base character Clothing is modeled onto a base character. Import your custom clothing into Fuse CC Applies to: Fuse CC (Beta) Last Published: June 21, 2017īefore you begin, see Create custom content for Fuse to know about the prerequisites and the general recommendations for creating custom clothing.ġ. Gather final files for importing in Fuse CC 6. These files are then imported into Fuse CC.ģ. Once your sculpt is ready, you extract the texture maps along with a low-resolution mesh of the custom clothing asset from your scuplting software. You can create clothing items such as tops, bottoms, hats, eyewear, and shoes. Then you create a high quality sculpt for your clothing item. For the base character, you can either choose the base meshes (.obj) provided in the Content Creator Pack or a custom body that you have created.
To create a custom clothing for Fuse CC, you begin by choosing the base character on which you want to model your clothing. We’re retiring features and services on this site, learn how this affects you. Create custom clothing for your Fuse character